report-image

Trading Card Game Market Size - By Game Type(Transactional Services, Communicative Services, Information Services), by Card Type(Sports Card, Non-Sports Card, Character Card, Image Card, Autograph Card, Game Card, Anime Card), by Player Type(National Players, International Players), by Age(Teenager, Adult), by Application(Sports Game, Non-Sports Game, PC Games, Mobile Device Games) & Region - Forecasts 2023 - 2033

  • PUBLISHED ON
  • 2024-09-27
  • NO OF PAGES
  • 267
  • CATEGORY
  • Retails & Consumer

 

Global Trading Card Game Market Analysis by Age, Game type, Card Type, Players, Application, Region and segments forecast till 2033

 

Market Overview

The global trading Card Game market is valued at USD 6,460 million in 2022, is expected to grow at a CAGR of 7.80% to reach a value of USD 11,780 million in 2033.

 

Report Scope

Report Attributes

Description

Market Forecast in 2022

USD 6,460 million

Market Forecast in 2033

USD 11,780 million

CAGR % 2023-2033

7.80%

Base Year

2022

Historic Data

2020-2021

Forecast Period

2023-2033

Report USP

Product, end-user industry, company share, company heatmap, company Capacity Technology Product capacity, growth factors and more

Key Companies

Konami Holdings Corporation, The Upper Deck Company, Bushiroad, Hasbro Rio Grande Games, Grand Prix International, Asmodee MyTradingCards.com, Cartamundi, TCGplayer, Stonemaier Games, The Game Crafter,LLC, Czech Games Edition, Fantasy Flight Games, Riot Games, Shuffled Ink, The Ace Card Company, Delano Games, GameStop, Bandai, Bushiroad, Digimon Card Game, Fantasy Flight Games, Z-Man Games, Kyy Games, The Pokemon Company, Legend Story Studio, Blizzard, Steam Card Exchange, Hartgraph Limited and Others

 

Global Trading Card Game Market- Description

A trading game card is also known as a collectible card. It is a small card made–up of thick paper and a paper–board that contains a picture of a person, location, item, and trivia or statistics. Trading game cards are mostly related to sports. Non–trading game cards deal with other games such as Pokémon is classified separately from sports trading cards. Presently, this game is ranks first in the sports trading card and the unique cards. Baseball is the most common sports trading cards game. Advancements in trading cards drive the global trading game card market. Increasing urbanization is boosting the market of the trading game card.

The increasing importance of building team spirit through traditional table-top games is a key factor driving growth. Rising preference of millennials for old school games during social gatherings is expected to further fuel the growth Increasing popularity of playing cards and board games for recreation is projected to drive the demand for traditional table-top games. Re-emergence of table-top and card games as entertainment and recreational activities is projected to bode well for the market growth.

Manufacturers are focusing on producing simple games with elegant mechanics and impressive artwork to attract more consumers. The rise in the number of board game cafes around the world is expected to positively influence the demand in near future. For instance, the Waterloo and Hackney branches of Draughts Café in London have approximately 500 and 850 board games respectively. Manufacturers focus on introducing various innovative playing cards and board games to reach a newer consumer base. For instance, the massive success of Settlers of Catan has attracted a large number of players and has boosted innovation and creativity among manufactures.

 

Key Trends of Global Trading Card Game Market:

·         A Rise in the Millennials' Disposable Income

Collectible card games have been around for a long time. However, the most considerable growth in the market is witnessed with millennials' rise. The growing disposable income of the millennials is expected to increase the collectible card games demand during the forecast period. Since millennials grew up playing these games, they naturally have a stronger affinity towards these games. Millennials are more interested in unique goods, making the one-of-a-kind trading card more attractive. The rise in millennial spending and the fact that millennials outnumber baby boomers is expected to continue to propel the collectible card game market forward in the coming years.

 

·         Growing Investments in Collectible Card Games to Present Lucrative Opportunities;

The collectible card game market is ever-growing, and with the latest generation of cards, it's been even easier to reach users. Collectible Card Games (CCGs) are a great investment opportunity for those who love art and cards. Some of the most popular CCGs today only cost a few dollars to get started. Once hooked, one can spend hundreds upon hundreds of dollars on these games. The stakes keep getting higher, and the card designs are more intricate. Some of the most popular CCGs today include Magic the Gathering and Yu-Gi-Oh. Several users are investing their money into collectibles to have an asset that will help them in the future. People are trying to find new ways to invest their money to see a return.

 

Segmental Analysis of Global Trading Card Game Market:

Based on Age

• Adult

• Teenager

 

Based on Game type

• Transactional Services

• Communicative Services

• Information Services

The offline distribution channel accounted for the largest market share. Most consumers prefer buying playing cards and board games at retail stores which are projected to fuel the growth of the segment. The rising culture of gaming cafes as a means to engage consumers with entertainment and recreation is projected to further fuel the segment growth.

 

Based on Card Type

• Sports Card

     o   Baseball Card

     o   Football Card

     o   Basketball card

     o   Hockey Card

     o   Soccer Card

     o   NASCAR

     o   Others

     • Non-Sports Card

     o Pokemon Card

     o   Hero Card

     o   Anime Card

     o   Character Card

     o   Image Card

 

     o   Autograph Card

 

Based on Players

• National Players

• International Players

 

Based on Application

• Sports Games

• Mobile Devices Games

• Non-sports Games

• PC Games

• Others

 

Geographical analysis of global trading card game market:

 

The global trading card game market is segmented into five major countris namely, North America, Europe, Latin America, Asia-Pacific and Middle East and Africa. Asia-Pacific is the largest globally and is expected to continue leading during the forecast period. The region’s growth is primarily due to strong economic growth in the domestic emerging countries such as China, Indonesia, Malaysia, and India.

 

Global Trading Card Game Market- Recent Developments

·         In 2021, The Pokemon Company International announced the launch of the Pokemon Trading Card Game Live, a digital version of its popular TCG that allows players to collect and battle with virtual cards.

·         In 2022, Wizards of the Coast LLC announced a new partnership with Netflix to produce a live-action series based on its Magic: The Gathering TCG.

·         Also in 2022, Bandai Co., Ltd. announced the launch of a new TCG based on the popular anime series Demon Slayer: Kimetsu no Yaiba.

 

Global Trading Card Game Market: Key Companies

·         Konami Holdings Corporation

·         The Upper Deck Company

·         Bushiroad

·         Hasbro Rio Grande Games

·         Grand Prix International

·         Asmodee MyTradingCards.co

·         Cartamundi

·         TCGplayer

·         Stonemaier Games

·         The Game Crafter,LLC

·         Czech Games Edition

·         Fantasy Flight Games

·         Riot Games

·         Shuffled Ink

·         The Ace Card Company

·         Delano Games

·         GameStop

·         Bandai

·         Bushiroad

·         Digimon Card Game

·         Fantasy Flight Games

·         Z-Man Games

·         Kyy Games

·         The Pokemon Company

·         Legend Story Studio

·         Blizzard

·         Steam Card Exchange

·         Hartgraph Limited

·         Others

 

Global Trading Card Game Market: Regional Scope        

North America

·         U.S.

·         Canada

·         Mexico

Europe

·         U.K.

·         Germany

·         France

·         Italy

·         Spain

·         Rest of Europe

Asia Pacific

·         China

·         India

·         Japan

·         South Korea

·         Australia

·         Rest of Asia Pacific

South America

·         Brazil

·         Argentina

·         Rest of South America

Middle East and Africa

·         Saudi Arabia

·         UAE

·         Egypt

·         South Africa

·         Rest of Middle East and Africa

 

Why to buy this Report?

Market research: The report provides valuable insights into market trends, growth opportunities, and competitive landscapes. By reading a technology report, businesses and investors can gain a better understanding of the market they are operating in or considering entering, and make more informed decisions based on data and analysis.

Competitive analysis: The report reports provide detailed information on competitors' strengths, weaknesses, and strategies, which can help businesses identify potential threats and opportunities in the market.

Innovation: The report provides insights into emerging technologies and trends, which can help businesses stay up-to-date with the latest developments and make informed decisions about where to invest their resources.

Due diligence: The report can be used by investors and acquirers as part of their due diligence process when considering investing in or acquiring a technology company. These reports can provide valuable information on the company's financials, technology, market position, and other key factors.

1. Global Trading Card Game Market Introduction and Market Overview

1.1. Objective of the Market Research Study

1.2. Trading Card Game Market Definition & Description

1.3. Research Data Parameters & Reporting Timelines

1.3.1. Historical Data Reporting Years – 2020 to 2021

1.3.2. Projected Data Reporting Years – 2022 to 2033

1.3.3. Reporting Data Parameters – Value (US$ Million)

1.4. Global Trading Card Game Market Scope and Market Estimation

1.4.1. Global Trading Card Game Overall Market Size (US$ Million), Market CAGR (%), Market Estimates & Forecast (2020 to 2033)

1.4.2. Global Trading Card Game Market Revenue Share (%) and Growth Rate (Y-o-Y) from 2020 to 2033

1.5. Trading Card Game Market Segmentation

1.5.1. Game Type of Global Trading Card Game Market

1.5.2. Card Type of Global Trading Card Game Market

1.5.3. Player Type of Global Trading Card Game Market

1.5.4. Age of Trading Card Game Market

1.5.5. Application of Trading Card Game Market

1.5.6. Key Regions of Trading Card Game Market

 

2. Global Trading Card Game Market - Executive Summary

2.1. Global Trading Card Game Market – Summary & Snapshot

2.2. Global Trading Card Game Market, By Game Type (US$ Million)

2.3. Global Trading Card Game Market, By Card Type (US$ Million)

2.4. Global Trading Card Game Market, By Player Type (US$ Million)

2.5. Global Trading Card Game Market, By Age (US$ Million)

2.6. Global Trading Card Game Market, By Application (US$ Million)

2.7. Global Trading Card Game Market, By Geography (US$ Million)

2.8. Global Trading Card Game Market Outlook & Future Opportunities

 

3. Trading Card Game Market Trends, Outlook, and Factors Analysis

3.1. Global Trading Card Game Market Industry Development Trends under COVID-19 Outbreak

3.1.1. Global COVID-19 Status Overview

3.1.2. Influence of COVID-19 Outbreak on Global Trading Card Game Market Industry Development

3.1.3. Pre & Post COVID-19 Trends and Scenarios

3.2. Trading Card Game Market Dynamics (Growth Impacting Factors & Rationales)

3.2.1. Drivers

3.2.1.1. Cost-Effective Marketing / Innovation

3.2.1.2. Driver 2

3.2.1.3. Driver 3

3.2.1.4. Driver 4

3.2.2. Restraints

3.2.2.1. Damaged cards lose their value

3.2.2.2. Restraints 2

3.2.2.3. Restraints 3

3.2.3. Opportunities

3.2.3.1. Add-On to Virtual World / MMO

3.2.3.2. Opportunities 2

3.2.3.3. Opportunities 3

3.2.3.4. Opportunities 4

3.2.4. Impact Analysis of Drivers and Restraints

3.3. Ecosystem/ Value Chain Analysis

3.4. Porter’s Five Forces Analysis

3.5. SWOT Analysis

3.6. PEST Analysis

3.7. Average Selling Prices and Pricing Trends Analysis of Trading Card Game Market

3.8. Technological Roadmap

3.9. Key Investment Pockets of Trading Card Game Market

3.9.1. By Game Type

3.9.2. By Card Type

3.9.3. By Player Type

3.9.4. By Age

3.9.5. By Application

3.9.6. By Regions

 

4. Global Trading Card Game Market: Estimates & Historic Trend Analysis (2020 to 2021)

4.1. Global Trading Card Game Market, 2020 – 2021 (US$ Million)

4.2. Global Trading Card Game Market, By Game Type, 2020 To 2021 (US$ Million)

4.3. Global Trading Card Game Market, By Card Type, 2020 To 2021 (US$ Million)

4.4. Global Trading Card Game Market, By Player Type, 2020 To 2021 (US$ Million)

4.5. Global Trading Card Game Market, By Age 2020 To 2021 (US$ Million)

4.6. Global Trading Card Game Market, By Application 2020 To 2021 (US$ Million)

4.7. Global Trading Card Game Market, By Region, 2020 To 2021 (US$ Million)

 

5. Global Trading Card Game Market Estimates & Forecast Trend Analysis, by Game Type

5.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, by Game Type, 2022 & 2033

5.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, by Game Type, 2022 to 2033

5.2.1.1. Transactional Services

5.2.1.2. Communicative Services

5.2.1.3. Information Services

 

6. Global Trading Card Game Market Estimates & Forecast Trend Analysis, by Card Type

6.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, By Card Type, 2022 & 2033

6.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, by Card Type, 2022 to 2033

6.2.1. Sports Card

6.2.1.1. Baseball card

6.2.1.2. Football Card

6.2.1.3. Basketball Card

6.2.1.4. Soccer Card

6.2.1.5. Hockey Card

6.2.1.6. NASCAR

6.2.1.7. Others

6.2.2. Non-Sports Card

6.2.2.1. Pokemon card

6.2.2.2. Hero card

6.2.2.3. Others

6.2.3. Character Card

6.2.4. Image Card

6.2.5. Autograph Card

6.2.6. Game Card

6.2.7. Anime Card

6.2.8. Others

 

7. Global Trading Card Game Market Estimates & Forecast Trend Analysis, by Player Type

7.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, By Player Type, 2022 & 2033

7.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, by Player Type, 2022 to 2033

7.2.1. National Players

7.2.2. International Players

 

8. Global Trading Card Game Market Estimates & Forecast Trend Analysis, by Age

8.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, By Age, 2022 & 2033

8.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, by Age, 2022 to 2033

8.2.1. Teenager

8.2.2. Adult

 

9. Global Trading Card Game Market Estimates & Forecast Trend Analysis, by Application

9.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, By Application, 2022 & 2033

9.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, by Application, 2022 to 2033

9.2.1. Sports Game

9.2.2. Non-Sports Game

9.2.3. PC Games

9.2.4. Mobile Device Games

9.2.5. Others

 

10. Global Trading Card Game Market Analysis and Forecast, by Region

10.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, By Region, 2022 & 2033

10.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, By Region, 2022 To 2033

10.2.1. North America

10.2.2. Europe

10.2.3. Asia Pacific

10.2.4. Middle East and Africa

10.2.5. Latin America

 

11. North America Trading Card Game Market: Estimates & Forecast Trend Analysis

11.1. North America Trading Card Game Market Assessments & Key Findings

11.2. North America Trading Card Game Market Share (%) Estimates and Forecasts, 2022 & 2033

11.3. North America Trading Card Game Market Size Estimates and Forecast (US$ Million) (2022 To 2033)

11.3.1. By Game Type

11.3.2. By Card Type

11.3.3. By Player Type

11.3.4. By Age

11.3.5. By Application

11.3.6. By Major Country

11.3.6.1. The U.S.

11.3.6.2. Canada

 

12. Europe Trading Card Game Market: Estimates & Forecast Trend Analysis

12.1. Europe Trading Card Game Market Assessments & Key Findings

12.2. Europe Trading Card Game Market Share (%) Estimates and Forecasts, 2022 & 2033

12.3. Europe Trading Card Game Market Size Estimates and Forecast (US$ Million) (2022 to 2033)

12.3.1. By Game Type

12.3.2. By Card Type

12.3.3. By Player Type

12.3.4. By Age

12.3.5. By Application

12.3.6. By Major Country

12.3.6.1. Germany

12.3.6.2. The U.K.

12.3.6.3. France

12.3.6.4. Italy

12.3.6.5. Spain

12.3.6.6. Rest of Europe (includes all other European countries)

 

13. Asia Pacific Trading Card Game Market: Estimates & Forecast Trend Analysis

13.1. Asia Pacific Trading Card Game Market Assessments & Key Findings

13.2. Asia Pacific Trading Card Game Market Share (%) Estimates and Forecasts, 2022 & 2033

13.3. Asia Pacific Trading Card Game Market Size Estimates and Forecast (US$ Million) (2022 To 2033)

13.3.1. By Game Type

13.3.2. By Card Type

13.3.3. By Player Type

13.3.4. By Age

13.3.5. By Application

13.3.6. By Major Country

13.3.6.1. China

13.3.6.2. Japan

13.3.6.3. India

13.3.6.4. ASEAN

13.3.6.5. South Korea

13.3.6.6. Rest of Asia Pacific (includes all other Asia Pacific countries)

 

14. Middle East & Africa Trading Card Game Market: Estimates & Forecast Trend Analysis

14.1. Middle East & Africa Trading Card Game Market Assessments & Key Findings

14.2. Middle East & Africa Trading Card Game Market Share (%) Estimates and Forecasts, 2022 & 2033

14.3. Middle East & Africa Trading Card Game Market Size Estimates and Forecast (US$ Million) (2022 To 2033)

14.3.1. By Game Type

14.3.2. By Card Type

14.3.3. By Player Type

14.3.4. By Age

14.3.5. By Application

14.3.6. By Major Country

14.3.6.1. GCC

14.3.6.2. South Africa

14.3.6.3. Egypt

14.3.6.4. Rest of Middle East & Africa (includes all other Middle East & Africa countries)

 

15. Latin America Trading Card Game Market: Estimates & Forecast Trend Analysis

15.1. Latin America Market Assessments & Key Findings

15.2. Latin America Trading Card Game Market Share (%) Estimates and Forecasts, 2022 & 2033

15.3. Latin America Trading Card Game Market Size Estimates and Forecast (US$ Million) (2022 to 2033)

15.3.1. By Game Type

15.3.2. By Card Type

15.3.3. By Player Type

15.3.4. By Age

15.3.5. By Application

15.3.6. By Major Country

15.3.6.1. Brazil

15.3.6.2. Mexico

15.3.6.3. Rest of Latin America (includes all other Latin America countries)

 

16. Competitive Landscape

16.1. Trading Card Game Market Revenue Share Analysis (%), By Major Players (2021)

16.2. Trading Card Game Market Competition Matrix, By Leading Players

16.3. Trading Card Game List of Emerging, Prominent & Leading Players

16.4. Major Mergers & Acquisitions, Partnership, Joint Venture, Expansions, Deals, Recent Developments, Etc.

 

17. Company Profiles

17.1. Hasbro

17.1.1. Company Overview & Insights

17.1.2. Financial Performance

17.1.3. Product / Service Portfolio

17.1.4. Geographical Footprint & Share

17.1.5. Strategic Initiatives & Key Developments

*Similar details would be provided for all the players mentioned below

17.2. Konami Holdings Corporation

17.3. The Upper Deck Company

17.4. Bushiroad

17.5. Rio Grande Games

17.6. Grand Prix International

17.7. Asmodee MyTradingCards.com

17.8. Cartamundi

17.9. TCGplayer

17.10. Stonemaier Games

17.11. The Game Crafter,LLC

17.12. Czech Games Edition

17.13. Fantasy Flight Games

17.14.  Riot Games

17.15. Shuffled Ink

17.16. The Ace Card

17.17. Company

17.18. Delano Games

17.19. GameStop

17.20. Bandai

17.21. Bushiroad

17.22. Digimon Card Game

17.23. Fantasy Flight Games

17.24. Z-Man Games

17.25. Kyy Games

17.26. The Pokemon

17.27. Company

17.28. Legend Story Studios

17.29. Blizzard

17.30. Steam Card Exchange

17.31. Hartgraph Limited

17.32. Others

 

18. Assumptions and Research Methodology

18.1. Data Mining

18.2. Secondary Research

18.3. Primary Research

18.4. Subject Matter Expert Advice

18.5. Quality Check

18.6. Final Review

18.7. Data Triangulation

18.8. Bottom-Up Approach

18.9. Top Down Approach

18.10. Research Flow

18.11. Key Insights from Industry Experts

18.12. Data Sources

18.13. Assumptions

18.14. Limitations

 

19. Conclusions and Recommendations

19.1. Key Research Findings and Conclusion

19.2. Key Insights & Recommendations from Analysts

Quality Assurance Process

  1. We Market Research’s Quality Assurance program strives to deliver superior value to our clients.

We Market Research senior executive is assigned to each consulting engagement and works closely with the project team to deliver as per the clients expectations.

Market Research Process




We Market Research monitors 3 important attributes during the QA process- Cost, Schedule & Quality. We believe them as a critical benchmark in achieving a project’s success.

To mitigate risks that can impact project success, we deploy the follow project delivery best practices:
  • Project kickoff meeting with client
  • Conduct frequent client communications
  • Form project steering committee
  • Assign a senior SR executive as QA Executive
  • Conduct internal editorial & quality reviews of project deliverables
  • Certify project staff in SR methodologies & standards
  • Monitor client satisfaction
  • Monitor realized value post-project

Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached We Market Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2033.

CHOOSE LICENSE TYPE
QLOUD
Pricing

Select a license type that suits your business needs

Single User Access

US $3499

Only Three Thousand Four Hundred Ninety Nine US dollar

  • 1 User access
  • 15% Additional Free Customization
  • Free Unlimited post-sale support
  • 100% Service Guarantee until achievement of ROI
Multi User Cost

US $4499

Only Four Thousand Four Hundred Ninety Nine US dollar

  • 5 Users access
  • 25% Additional Free Customization
  • Access Report summaries for Free
  • Guaranteed service
  • Dedicated Account Manager
  • Discount of 20% on next purchase
  • Get personalized market brief from Lead Author
  • Printing of Report permitted
  • Discount of 20% on next purchase
  • 100% Service Guarantee until achievement of ROI
Enterprise User Cost

US $5499

Only Five Thousand Four Hundred Ninety Nine US dollar

  • Unlimited User Access
  • 30% Additional Free Customization
  • Exclusive Previews to latest or upcoming reports
  • Discount of 30% on next purchase
  • 100% Service Guarantee until achievement of ROI