Global Trading Card Game Market Analysis by Age, Game type, Card Type, Players, Application, Region and segments forecast till 2033
Market Overview
The global trading Card Game market is valued at USD 6,460 million in 2022, is expected to grow at a CAGR of 7.80% to reach a value of USD 11,780 million in 2033.
Report Scope
Report Attributes | Description |
Market Forecast in 2022 | USD 6,460 million |
Market Forecast in 2033 | USD 11,780 million |
CAGR % 2023-2033 | 7.80% |
Base Year | 2022 |
Historic Data | 2020-2021 |
Forecast Period | 2023-2033 |
Report USP | Product, end-user industry, company share, company heatmap, company Capacity Technology Product capacity, growth factors and more |
Key Companies | Konami Holdings Corporation, The Upper Deck Company, Bushiroad, Hasbro Rio Grande Games, Grand Prix International, Asmodee MyTradingCards.com, Cartamundi, TCGplayer, Stonemaier Games, The Game Crafter,LLC, Czech Games Edition, Fantasy Flight Games, Riot Games, Shuffled Ink, The Ace Card Company, Delano Games, GameStop, Bandai, Bushiroad, Digimon Card Game, Fantasy Flight Games, Z-Man Games, Kyy Games, The Pokemon Company, Legend Story Studio, Blizzard, Steam Card Exchange, Hartgraph Limited and Others |
Global Trading Card Game Market- Description
A trading game card is also known as a collectible card. It is a small card made–up of thick paper and a paper–board that contains a picture of a person, location, item, and trivia or statistics. Trading game cards are mostly related to sports. Non–trading game cards deal with other games such as Pokémon is classified separately from sports trading cards. Presently, this game is ranks first in the sports trading card and the unique cards. Baseball is the most common sports trading cards game. Advancements in trading cards drive the global trading game card market. Increasing urbanization is boosting the market of the trading game card.
The increasing importance of building team spirit through traditional table-top games is a key factor driving growth. Rising preference of millennials for old school games during social gatherings is expected to further fuel the growth Increasing popularity of playing cards and board games for recreation is projected to drive the demand for traditional table-top games. Re-emergence of table-top and card games as entertainment and recreational activities is projected to bode well for the market growth.
Manufacturers are focusing on producing simple games with elegant mechanics and impressive artwork to attract more consumers. The rise in the number of board game cafes around the world is expected to positively influence the demand in near future. For instance, the Waterloo and Hackney branches of Draughts Café in London have approximately 500 and 850 board games respectively. Manufacturers focus on introducing various innovative playing cards and board games to reach a newer consumer base. For instance, the massive success of Settlers of Catan has attracted a large number of players and has boosted innovation and creativity among manufactures.
Key Trends of Global Trading Card Game Market:
· A Rise in the Millennials' Disposable Income
Collectible card games have been around for a long time. However, the most considerable growth in the market is witnessed with millennials' rise. The growing disposable income of the millennials is expected to increase the collectible card games demand during the forecast period. Since millennials grew up playing these games, they naturally have a stronger affinity towards these games. Millennials are more interested in unique goods, making the one-of-a-kind trading card more attractive. The rise in millennial spending and the fact that millennials outnumber baby boomers is expected to continue to propel the collectible card game market forward in the coming years.
· Growing Investments in Collectible Card Games to Present Lucrative Opportunities;
The collectible card game market is ever-growing, and with the latest generation of cards, it's been even easier to reach users. Collectible Card Games (CCGs) are a great investment opportunity for those who love art and cards. Some of the most popular CCGs today only cost a few dollars to get started. Once hooked, one can spend hundreds upon hundreds of dollars on these games. The stakes keep getting higher, and the card designs are more intricate. Some of the most popular CCGs today include Magic the Gathering and Yu-Gi-Oh. Several users are investing their money into collectibles to have an asset that will help them in the future. People are trying to find new ways to invest their money to see a return.
Segmental Analysis of Global Trading Card Game Market:
Based on Age
• Adult
• Teenager
Based on Game type
• Transactional Services
• Communicative Services
• Information Services
The offline distribution channel accounted for the largest market share. Most consumers prefer buying playing cards and board games at retail stores which are projected to fuel the growth of the segment. The rising culture of gaming cafes as a means to engage consumers with entertainment and recreation is projected to further fuel the segment growth.
Based on Card Type
• Sports Card
o Baseball Card
o Football Card
o Basketball card
o Hockey Card
o Soccer Card
o NASCAR
o Others
• Non-Sports Card
o Pokemon Card
o Hero Card
o Anime Card
o Character Card
o Image Card
o Autograph Card
Based on Players
• National Players
• International Players
Based on Application
• Sports Games
• Mobile Devices Games
• Non-sports Games
• PC Games
• Others
Geographical analysis of global trading card game market:
The global trading card game market is segmented into five major countris namely, North America, Europe, Latin America, Asia-Pacific and Middle East and Africa. Asia-Pacific is the largest globally and is expected to continue leading during the forecast period. The region’s growth is primarily due to strong economic growth in the domestic emerging countries such as China, Indonesia, Malaysia, and India.
Global Trading Card Game Market- Recent Developments
· In 2021, The Pokemon Company International announced the launch of the Pokemon Trading Card Game Live, a digital version of its popular TCG that allows players to collect and battle with virtual cards.
· In 2022, Wizards of the Coast LLC announced a new partnership with Netflix to produce a live-action series based on its Magic: The Gathering TCG.
· Also in 2022, Bandai Co., Ltd. announced the launch of a new TCG based on the popular anime series Demon Slayer: Kimetsu no Yaiba.
Global Trading Card Game Market: Key Companies
· Konami Holdings Corporation
· The Upper Deck Company
· Bushiroad
· Hasbro Rio Grande Games
· Grand Prix International
· Asmodee MyTradingCards.co
· Cartamundi
· TCGplayer
· Stonemaier Games
· The Game Crafter,LLC
· Czech Games Edition
· Fantasy Flight Games
· Riot Games
· Shuffled Ink
· The Ace Card Company
· Delano Games
· GameStop
· Bandai
· Bushiroad
· Digimon Card Game
· Fantasy Flight Games
· Z-Man Games
· Kyy Games
· The Pokemon Company
· Legend Story Studio
· Blizzard
· Steam Card Exchange
· Hartgraph Limited
· Others
Global Trading Card Game Market: Regional Scope
North America
· U.S.
· Canada
· Mexico
Europe
· U.K.
· Germany
· France
· Italy
· Spain
· Rest of Europe
Asia Pacific
· China
· India
· Japan
· South Korea
· Australia
· Rest of Asia Pacific
South America
· Brazil
· Argentina
· Rest of South America
Middle East and Africa
· Saudi Arabia
· UAE
· Egypt
· South Africa
· Rest of Middle East and Africa
Why to buy this Report?
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Due diligence: The report can be used by investors and acquirers as part of their due diligence process when considering investing in or acquiring a technology company. These reports can provide valuable information on the company's financials, technology, market position, and other key factors.
1. Global Trading Card Game Market Introduction and Market Overview
1.1. Objective of the Market Research Study
1.2. Trading Card Game Market Definition & Description
1.3. Research Data Parameters & Reporting Timelines
1.3.1. Historical Data Reporting Years – 2020 to 2021
1.3.2. Projected Data Reporting Years – 2022 to 2033
1.3.3. Reporting Data Parameters – Value (US$ Million)
1.4. Global Trading Card Game Market Scope and Market Estimation
1.4.1. Global Trading Card Game Overall Market Size (US$ Million), Market CAGR (%), Market Estimates & Forecast (2020 to 2033)
1.4.2. Global Trading Card Game Market Revenue Share (%) and Growth Rate (Y-o-Y) from 2020 to 2033
1.5. Trading Card Game Market Segmentation
1.5.1. Game Type of Global Trading Card Game Market
1.5.2. Card Type of Global Trading Card Game Market
1.5.3. Player Type of Global Trading Card Game Market
1.5.4. Age of Trading Card Game Market
1.5.5. Application of Trading Card Game Market
1.5.6. Key Regions of Trading Card Game Market
2. Global Trading Card Game Market - Executive Summary
2.1. Global Trading Card Game Market – Summary & Snapshot
2.2. Global Trading Card Game Market, By Game Type (US$ Million)
2.3. Global Trading Card Game Market, By Card Type (US$ Million)
2.4. Global Trading Card Game Market, By Player Type (US$ Million)
2.5. Global Trading Card Game Market, By Age (US$ Million)
2.6. Global Trading Card Game Market, By Application (US$ Million)
2.7. Global Trading Card Game Market, By Geography (US$ Million)
2.8. Global Trading Card Game Market Outlook & Future Opportunities
3. Trading Card Game Market Trends, Outlook, and Factors Analysis
3.1. Global Trading Card Game Market Industry Development Trends under COVID-19 Outbreak
3.1.1. Global COVID-19 Status Overview
3.1.2. Influence of COVID-19 Outbreak on Global Trading Card Game Market Industry Development
3.1.3. Pre & Post COVID-19 Trends and Scenarios
3.2. Trading Card Game Market Dynamics (Growth Impacting Factors & Rationales)
3.2.1. Drivers
3.2.1.1. Cost-Effective Marketing / Innovation
3.2.1.2. Driver 2
3.2.1.3. Driver 3
3.2.1.4. Driver 4
3.2.2. Restraints
3.2.2.1. Damaged cards lose their value
3.2.2.2. Restraints 2
3.2.2.3. Restraints 3
3.2.3. Opportunities
3.2.3.1. Add-On to Virtual World / MMO
3.2.3.2. Opportunities 2
3.2.3.3. Opportunities 3
3.2.3.4. Opportunities 4
3.2.4. Impact Analysis of Drivers and Restraints
3.3. Ecosystem/ Value Chain Analysis
3.4. Porter’s Five Forces Analysis
3.5. SWOT Analysis
3.6. PEST Analysis
3.7. Average Selling Prices and Pricing Trends Analysis of Trading Card Game Market
3.8. Technological Roadmap
3.9. Key Investment Pockets of Trading Card Game Market
3.9.1. By Game Type
3.9.2. By Card Type
3.9.3. By Player Type
3.9.4. By Age
3.9.5. By Application
3.9.6. By Regions
4. Global Trading Card Game Market: Estimates & Historic Trend Analysis (2020 to 2021)
4.1. Global Trading Card Game Market, 2020 – 2021 (US$ Million)
4.2. Global Trading Card Game Market, By Game Type, 2020 To 2021 (US$ Million)
4.3. Global Trading Card Game Market, By Card Type, 2020 To 2021 (US$ Million)
4.4. Global Trading Card Game Market, By Player Type, 2020 To 2021 (US$ Million)
4.5. Global Trading Card Game Market, By Age 2020 To 2021 (US$ Million)
4.6. Global Trading Card Game Market, By Application 2020 To 2021 (US$ Million)
4.7. Global Trading Card Game Market, By Region, 2020 To 2021 (US$ Million)
5. Global Trading Card Game Market Estimates & Forecast Trend Analysis, by Game Type
5.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, by Game Type, 2022 & 2033
5.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, by Game Type, 2022 to 2033
5.2.1.1. Transactional Services
5.2.1.2. Communicative Services
5.2.1.3. Information Services
6. Global Trading Card Game Market Estimates & Forecast Trend Analysis, by Card Type
6.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, By Card Type, 2022 & 2033
6.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, by Card Type, 2022 to 2033
6.2.1. Sports Card
6.2.1.1. Baseball card
6.2.1.2. Football Card
6.2.1.3. Basketball Card
6.2.1.4. Soccer Card
6.2.1.5. Hockey Card
6.2.1.6. NASCAR
6.2.1.7. Others
6.2.2. Non-Sports Card
6.2.2.1. Pokemon card
6.2.2.2. Hero card
6.2.2.3. Others
6.2.3. Character Card
6.2.4. Image Card
6.2.5. Autograph Card
6.2.6. Game Card
6.2.7. Anime Card
6.2.8. Others
7. Global Trading Card Game Market Estimates & Forecast Trend Analysis, by Player Type
7.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, By Player Type, 2022 & 2033
7.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, by Player Type, 2022 to 2033
7.2.1. National Players
7.2.2. International Players
8. Global Trading Card Game Market Estimates & Forecast Trend Analysis, by Age
8.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, By Age, 2022 & 2033
8.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, by Age, 2022 to 2033
8.2.1. Teenager
8.2.2. Adult
9. Global Trading Card Game Market Estimates & Forecast Trend Analysis, by Application
9.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, By Application, 2022 & 2033
9.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, by Application, 2022 to 2033
9.2.1. Sports Game
9.2.2. Non-Sports Game
9.2.3. PC Games
9.2.4. Mobile Device Games
9.2.5. Others
10. Global Trading Card Game Market Analysis and Forecast, by Region
10.1. Global Trading Card Game Market Share (%) Estimates and Forecasts, By Region, 2022 & 2033
10.2. Global Trading Card Game Market Revenue (US$ Million) Estimates and Forecasts, By Region, 2022 To 2033
10.2.1. North America
10.2.2. Europe
10.2.3. Asia Pacific
10.2.4. Middle East and Africa
10.2.5. Latin America
11. North America Trading Card Game Market: Estimates & Forecast Trend Analysis
11.1. North America Trading Card Game Market Assessments & Key Findings
11.2. North America Trading Card Game Market Share (%) Estimates and Forecasts, 2022 & 2033
11.3. North America Trading Card Game Market Size Estimates and Forecast (US$ Million) (2022 To 2033)
11.3.1. By Game Type
11.3.2. By Card Type
11.3.3. By Player Type
11.3.4. By Age
11.3.5. By Application
11.3.6. By Major Country
11.3.6.1. The U.S.
11.3.6.2. Canada
12. Europe Trading Card Game Market: Estimates & Forecast Trend Analysis
12.1. Europe Trading Card Game Market Assessments & Key Findings
12.2. Europe Trading Card Game Market Share (%) Estimates and Forecasts, 2022 & 2033
12.3. Europe Trading Card Game Market Size Estimates and Forecast (US$ Million) (2022 to 2033)
12.3.1. By Game Type
12.3.2. By Card Type
12.3.3. By Player Type
12.3.4. By Age
12.3.5. By Application
12.3.6. By Major Country
12.3.6.1. Germany
12.3.6.2. The U.K.
12.3.6.3. France
12.3.6.4. Italy
12.3.6.5. Spain
12.3.6.6. Rest of Europe (includes all other European countries)
13. Asia Pacific Trading Card Game Market: Estimates & Forecast Trend Analysis
13.1. Asia Pacific Trading Card Game Market Assessments & Key Findings
13.2. Asia Pacific Trading Card Game Market Share (%) Estimates and Forecasts, 2022 & 2033
13.3. Asia Pacific Trading Card Game Market Size Estimates and Forecast (US$ Million) (2022 To 2033)
13.3.1. By Game Type
13.3.2. By Card Type
13.3.3. By Player Type
13.3.4. By Age
13.3.5. By Application
13.3.6. By Major Country
13.3.6.1. China
13.3.6.2. Japan
13.3.6.3. India
13.3.6.4. ASEAN
13.3.6.5. South Korea
13.3.6.6. Rest of Asia Pacific (includes all other Asia Pacific countries)
14. Middle East & Africa Trading Card Game Market: Estimates & Forecast Trend Analysis
14.1. Middle East & Africa Trading Card Game Market Assessments & Key Findings
14.2. Middle East & Africa Trading Card Game Market Share (%) Estimates and Forecasts, 2022 & 2033
14.3. Middle East & Africa Trading Card Game Market Size Estimates and Forecast (US$ Million) (2022 To 2033)
14.3.1. By Game Type
14.3.2. By Card Type
14.3.3. By Player Type
14.3.4. By Age
14.3.5. By Application
14.3.6. By Major Country
14.3.6.1. GCC
14.3.6.2. South Africa
14.3.6.3. Egypt
14.3.6.4. Rest of Middle East & Africa (includes all other Middle East & Africa countries)
15. Latin America Trading Card Game Market: Estimates & Forecast Trend Analysis
15.1. Latin America Market Assessments & Key Findings
15.2. Latin America Trading Card Game Market Share (%) Estimates and Forecasts, 2022 & 2033
15.3. Latin America Trading Card Game Market Size Estimates and Forecast (US$ Million) (2022 to 2033)
15.3.1. By Game Type
15.3.2. By Card Type
15.3.3. By Player Type
15.3.4. By Age
15.3.5. By Application
15.3.6. By Major Country
15.3.6.1. Brazil
15.3.6.2. Mexico
15.3.6.3. Rest of Latin America (includes all other Latin America countries)
16. Competitive Landscape
16.1. Trading Card Game Market Revenue Share Analysis (%), By Major Players (2021)
16.2. Trading Card Game Market Competition Matrix, By Leading Players
16.3. Trading Card Game List of Emerging, Prominent & Leading Players
16.4. Major Mergers & Acquisitions, Partnership, Joint Venture, Expansions, Deals, Recent Developments, Etc.
17. Company Profiles
17.1. Hasbro
17.1.1. Company Overview & Insights
17.1.2. Financial Performance
17.1.3. Product / Service Portfolio
17.1.4. Geographical Footprint & Share
17.1.5. Strategic Initiatives & Key Developments
*Similar details would be provided for all the players mentioned below
17.2. Konami Holdings Corporation
17.3. The Upper Deck Company
17.4. Bushiroad
17.5. Rio Grande Games
17.6. Grand Prix International
17.7. Asmodee MyTradingCards.com
17.8. Cartamundi
17.9. TCGplayer
17.10. Stonemaier Games
17.11. The Game Crafter,LLC
17.12. Czech Games Edition
17.13. Fantasy Flight Games
17.14. Riot Games
17.15. Shuffled Ink
17.16. The Ace Card
17.17. Company
17.18. Delano Games
17.19. GameStop
17.20. Bandai
17.21. Bushiroad
17.22. Digimon Card Game
17.23. Fantasy Flight Games
17.24. Z-Man Games
17.25. Kyy Games
17.26. The Pokemon
17.27. Company
17.28. Legend Story Studios
17.29. Blizzard
17.30. Steam Card Exchange
17.31. Hartgraph Limited
17.32. Others
18. Assumptions and Research Methodology
18.1. Data Mining
18.2. Secondary Research
18.3. Primary Research
18.4. Subject Matter Expert Advice
18.5. Quality Check
18.6. Final Review
18.7. Data Triangulation
18.8. Bottom-Up Approach
18.9. Top Down Approach
18.10. Research Flow
18.11. Key Insights from Industry Experts
18.12. Data Sources
18.13. Assumptions
18.14. Limitations
19. Conclusions and Recommendations
19.1. Key Research Findings and Conclusion
19.2. Key Insights & Recommendations from Analysts
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