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Global Metaverse in Gaming Market Size, Industry Analysis By Segmentations, Top Key Players, Trends, Future Development & Forecast

  • PUBLISHED ON
  • 5/23/2023
  • NO OF PAGES
  • 263
  • CATEGORY
  • Information Communication & Technology
Market Overview:
The global Metaverse in Gaming market size was valued at USD 22,800 million in 2022 and is projected to reach USD 119,200 million by 2033, growing at a CAGR of 37.1% during the forecast period.

Report Scope

Report Attributes

Description

Market Forecast in 2022

USD 22,800  million

Market Forecast in 2033

USD 119,200 million

CAGR % 2023-2033

37.1%

Base Year

2022

Historic Data

2020-2021

Forecast Period

2023-2033

Report USP

Product, end-user industry, company share, company heat map, company Capacity Technology Product capacity, growth factors and more

Key Companies

Epic Games; Roblox Corporation; Unity Technologies; Activision Blizzard; Microsoft Corporation; Sony Interactive Entertainment; Tencent Holdings Limited; Electronic Arts Inc.; Ubisoft Entertainment; Nintendo Co., Ltd.



Global Metaverse in Gaming Market- Description
The metaverse in gaming refers to a virtual shared space where players can interact with each other and the virtual environment in a highly immersive and interconnected manner. It goes beyond traditional gaming experiences, creating a persistent and dynamic universe that combines elements of virtual reality (VR), augmented reality (AR), and the internet. In the metaverse, players can explore, socialize, trade, create, and engage in various activities, blurring the lines between the physical and digital worlds. The concept of the metaverse has gained significant attention and popularity in recent years due to advancements in technology, such as powerful computing capabilities, improved network connectivity, and the growing interest in virtual experiences. The metaverse has the potential to revolutionize the gaming industry by offering players a more immersive, interactive, and interconnected gaming experience.

Global Metaverse in Gaming market: Key Trends
• Technological Advancements
The rapid advancement of technologies such as VR, AR, cloud computing, and high-speed internet connectivity is a major driver of the metaverse in gaming market. These advancements enable developers to create more sophisticated virtual worlds, realistic graphics, and seamless multiplayer experiences, enhancing the overall immersive nature of the metaverse. There is an increasing demand for gaming experiences that go beyond traditional single-player or limited multiplayer games. Players now seek more interactive and social experiences where they can connect and collaborate with others in virtual environments. The metaverse in gaming fulfills this demand by offering a shared space where players can meet, interact, and engage in various activities together, fostering a sense of community and social connection. The metaverse in gaming presents significant monetization opportunities for game developers, publishers, and platform providers. Through virtual economies, players can buy, sell, and trade virtual assets, creating a vibrant marketplace within the metaverse. Additionally, developers can generate revenue through in-game purchases, advertising, subscriptions, and other forms of monetization. The potential for a thriving virtual economy attracts investors and motivates the industry to invest in the development and expansion of the metaverse in gaming.

• Enhanced Immersion and Personalization
The metaverse in gaming offers enhanced immersion and personalization, allowing players to create unique avatars, customize their virtual environments, and tailor their experiences according to their preferences. This level of immersion and personalization enhances player engagement and provides a more fulfilling gaming experience, attracting a wider audience and driving the growth of the metaverse in gaming market. The integration of the metaverse across multiple platforms, including gaming consoles, PCs, mobile devices, and even emerging technologies like wearable devices, contributes to its widespread adoption. Cross-platform integration allows players to access the metaverse from various devices, ensuring flexibility and convenience, and expands the potential user base for metaverse-enabled games. In summary, the metaverse in gaming represents a transformative concept that offers immersive, interactive, and socially connected gaming experiences. Technological advancements, growing demand for interactive and social gaming, monetization opportunities, enhanced immersion and personalization, and cross-platform integration are key drivers propelling the growth and adoption of the metaverse in gaming market.

Global Metaverse in Gaming market: Geographical landscape
The Metaverse in gaming market exhibits a diverse regional landscape with varying levels of adoption and growth potential across different regions. North America holds a significant share in the market due to the presence of major gaming companies and a large gaming community. The United States, in particular, is a hub for technological advancements and innovation in the gaming industry. The region benefits from a strong infrastructure, including high-speed internet connectivity and advanced gaming hardware, which supports the development and implementation of Metaverse concepts in gaming. Europe is another prominent region in the Metaverse in gaming market. Countries like the United Kingdom, Germany, and France have well-established gaming industries and a substantial user base. The region also has a strong emphasis on virtual reality (VR) and augmented reality (AR) technologies, which are integral components of the Metaverse concept. Additionally, the presence of renowned game development studios and esports organizations further contributes to the growth of the Metaverse in gaming.

Global Metaverse in Gaming Market- Recent Developments
• In 2023, Kafton, PUBG creator is set to launch the NFT metaverse game. Players will have the opportunity to delve into expansive virtual worlds, acquire and trade unique digital assets, and engage with fellow players from across the globe. The joint venture will establish its headquarters in North America, and the name will be revealed once a local corporate entity has been established. This collaboration will bring together the expertise of NAVER Z in operating metaverse social networks and KRAFTON's track record in developing renowned games. NAVER Z will focus on service planning and forging partnerships, while KRAFTON will provide sandbox tools and blockchain platforms for artists. The platform is slated to launch later this year, aiming to become a cutting-edge metaverse platform that rewards creators and ensures transparency in transactions and settlements.

Global Metaverse in Gaming market: Segmental Analysis
Platform:
• PC Gaming
• Console Gaming
• Mobile Gaming
• Virtual Reality (VR) Gaming
• Augmented Reality (AR) Gaming

Type of Game:
• Role-Playing Games (RPGs)
• Massive Multiplayer Online Games (MMOs)
• First-Person Shooters (FPS)
• Simulation Games
• Strategy Games
• Sports Games
• Puzzle Games
• Others

Global Metaverse in Gaming Market: Key Companies
• Epic Games
• Roblox Corporation
• Unity Technologies
• Activision Blizzard
• Microsoft Corporation
• Sony Interactive Entertainment
• Tencent Holdings Limited
• Electronic Arts Inc.
• Ubisoft Entertainment
• Nintendo Co., Ltd
• Others.


Global Metaverse in Gaming Market: Regional Scope
North America
• U.S.
• Canada
• Mexico
Europe
• U.K.
• Germany
• France
• Italy
• Spain
• Rest of Europe
Asia Pacific
• China
• India
• Japan
• South Korea
• Australia
• Rest of Asia Pacific
South America
• Brazil
• Argentina
• Rest of South America
Middle East and Africa
• Saudi Arabia
• UAE
• Egypt
• South Africa
• Rest of Middle East and Africa

Why to buy this Report?
The report provides quantitative and qualitative aspect for the market in terms of value and volume, along with supporting market trends, challenges, restraints.

The report provides an in depth analysis from both production and consumption point of view at the regional and country level. Key Factors considered within the report scope are Production capacity by countries/regions, average price, consumption ratio, revenue earned and gross margin.

The report provides competitive analysis of around 30-50 companies operated in the market, these companies are bifurcated into niche players, the leaders and major contenders. The companies are analyzed in terms of following factors such as:
• Business Model
• Production Capacity, Revenue, Sales, Gross Margin
• Key Business Strategy
• SWOT Analysis

In terms of competitive landscape, the report provides distinctive factors that would help the end user in taking a key decision within the business:
• Company Share Analysis from 2018-2022
• Company Analysis by Revenue and Sales
• Company Production Capacity, Gross Margin
• Company Share Analysis by Application/End Use
• Company Share Analysis by Product/Specification.

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Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached We Market Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

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An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2033.


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